-- Quest: C:\QUESTS\WORKING\A0C00Y08.Qbn.
-- StartsBy: NPC
-- Questee: anyone
-- Questor: peasant
-- Repute: 0
-- QuestId: 8
-- Edited for Daggerfall Unity by Jay_H
Messages: 34
Quest: A0C00Y08
DisplayName: The Assassin
-- Message panels
QRC:

QuestorOffer:  [1000]
<ce>             My name is unimportant. All you need to know
<ce>               is that I need someone who isn't afraid to
<ce>            spill a little blood for, say, _gold_ gold. Tell
<ce>            me now if you're not interested. Are you willing
<ce>                           to take this job?
                                     <--->
<ce>               Shhh! Keep your voice down. Before I say
<ce>              anything else, are you the kind of %ra that
<ce>               will kill for gold? How about _gold_ gold?
                                     <--->
<ce>             I am looking for someone that won't faint at
<ce>            the sight of blood. Human blood. For _gold_ gold,
<ce>                         would you kill a man?

RefuseQuest:  [1001]
<ce>                           You never saw me.
                                     <--->
<ce>        Scram. I don't want anyone to see us talking together.
                                     <--->
<ce>                          Fine. Be that way.

AcceptQuest:  [1002]
<ce>              I want _darkb_ killed. The problem is that
<ce>           the Dark Brotherhood won't take the job. Something
<ce>           about a favor they owe. I need an independent. Do
<ce>           the job and get back to me within a week and I'll
<ce>          pay you the _gold_ gold. Just ask for _questgiver_.
<ce>                  I'll be waiting right here for you.

QuestComplete:  [1004]
<ce>            Revenge is mine! By the way, you had better get
<ce>            out of town. I hear the Brotherhood caught wind
<ce>                    of this. Here's your money, %pcf.

RumorsDuringQuest:  [1005]
<ce>                  I hear _questgiver_ hates _darkb_.
                                     <--->
<ce>             _darkb_ is connected to the Dark Brotherhood.

RumorsPostsuccess:  [1007]
<ce>             Someone slew _darkb_, and in public, no less!
                                     <--->
<ce>                Did you hear about the murder? _darkb_
<ce>                       was slain by an assassin.
                                     <--->
<ce>              I never did like _darkb_. I'm glad someone
<ce>                  finally offed %g2. I hear it was the
<ce>                           Dark Brotherhood.

QuestorPostsuccess:  [1008]
<ce>               Keep your voice down. You killed _darkb_
<ce>            for me, and I acknowledge the debt, but I don't
<ce>           want people thinking I had anything to do with it.

QuestorPostfailure:  [1009]
<ce>              I hired you to do a job, but you couldn't.
<ce>                  All you had to do was kill _darkb_.
<ce>               Now it's too late, and the Dark Brotherhood
<ce>                   is after me. Just leave me alone.

QuestLogEntry:  [1010]
%qdt:
 I accepted a contract to kill _darkb_.
 I have a week to get back to _questgiver_
 of ___questgiver_ with the deed done.

Message:  1015
<ce>                _darkb_ isn't dead! What kind of a fool
<ce>                        do you take me for, %pcf?

Message:  1021
<ce>                         Help! Murderer! Help!

Message:  1022
<ce>         Cur! What kind of assassin are you? To arms! To arms!

Message:  1023
<ce>                            I'm hit! %oth.

Message:  1024
<ce>          Coward! You attack me without cause or provocation.

Message:  1030
<ce>              _questgiver_? I don't know much about %g2.
<ce>                           Keeps to %g2self.

Message:  1031
<ce>          I hear _questgiver_ has some pretty shady friends.
<ce>                    But you didn't hear it from me.

Message:  1032
<ce>                A fine upstanding citizen. Ask anyone.

Message:  1033
<ce>                  _darkb_ is usually at _place_, but
<ce>                I wouldn't get mixed up in %g3 affairs.
<ce>                    Just a friendly word of advice.


-- Symbols used in the QRC file:
--
--               %g2 occurs 4 times.
--           %g2self occurs 2 times.
--               %g3 occurs 1 time.
--              %oth occurs 2 times.
--              %pcf occurs 4 times.
--              %qdt occurs 1 time.
--               %ra occurs 1 time.
--    ___questgiver_ occurs 2 times.
--           _darkb_ occurs 15 times.
--            _gold_ occurs 9 times.
--           _place_ occurs 1 time.
--      _questgiver_ occurs 8 times.

QBN:
Item _gold_ gold

Person _questgiver_ group Questor male anyInfo 1030 rumors 1031
Person _darkb_ face 1 faction The_Dark_Brotherhood anyInfo 1032 rumors 1033

Place _place_ local random

Clock _S.00_ 7.00:00 0 flag 1 range 0 1

Foe _bard_ is Bard
Foe _rogue_ is Rogue
Foe _archer_ is Archer
Foe _spellsword_ is Spellsword

--	Quest start-up:
	start timer _S.00_ 
	log 1010 step 0 
	pc at _place_ set _S.11_ 
	place npc _darkb_ at _place_ 

_S.00_ task:
	end quest 

_S.01_ task:
	restrain foe _archer_ 
	place foe _archer_ at _place_ 

_S.02_ task:
	restrain foe _bard_ 
	place foe _bard_ at _place_ 

_S.03_ task:
	restrain foe _rogue_ 
	place foe _rogue_ at _place_ 

_S.04_ task:
	restrain foe _spellsword_ 
	place foe _spellsword_ at _place_ 

variable _S.05_
_S.06_ task:
	injured _rogue_ saying 1023 
	injured _archer_ saying 1021 
	injured _bard_ saying 1022 
	injured _spellsword_ saying 1024 

_S.07_ task:
	killed 1 _archer_ 
	killed 1 _bard_ 
	killed 1 _rogue_ 
	killed 1 _spellsword_ 
	change repute with _darkb_ by -20 
	legal repute -75 

_S.08_ task:
	clicked npc _questgiver_ 

_clearclick_ task:
	when _S.08_ and not _S.07_ 
	say 1015 
	clear _S.08_ _clearclick_
--added an additional clear clearclick here. Otherwise this clearing function would stop working after the first click.

_S.10_ task:
	when _S.08_ and _S.07_ 
	give pc _gold_ 
	end quest 

_S.11_ task:
	pick one of _S.01_ _S.02_ _S.03_ _S.04_ 
	hide npc _darkb_ 
